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Text File | 1995-06-08 | 1.9 KB | 58 lines | [TEXT/MPCC] |
- // Quickdraw 3D sample code
- //
- // Nick Thompson, AppleLink: DEVSUPPORT (devsupport@applelink.apple.com)
- //
- // ©1994-5 Apple Computer Inc., All Rights Reserved
-
-
- #ifndef _MY3DSUPPORT_H_
- #define _MY3DSUPPORT_H_
-
- // Macintosh System Stuff
- #include <Types.h>
- #include <Windows.h>
-
- // QuickDraw 3D stuff
- #include "QD3D.h"
- #include "QD3DErrors.h"
- #include "QD3DView.h"
-
- //-------------------------------------------------------------------------------------------
-
- struct _documentRecord {
- GWorldPtr fGWorld ; // the offscreen used as the basis for this apps
- // pixmap draw context
- TQ3ViewObject fView ; // the view for the scene
- TQ3GroupObject fModel ; // object in the scene being modelled
- TQ3StyleObject fInterpolation ; // interpolation style used when rendering
- TQ3StyleObject fBackFacing ; // whether to draw shapes that face away from the camera
- TQ3StyleObject fFillStyle ; // whether drawn as solid filled object or decomposed to components
- TQ3Point3D fGroupCenter ; // the center point of the main group
- float fGroupScale ; // how much to scale for the camera
- TQ3Matrix4x4 fRotation; // the transform for the model
- };
-
- typedef struct _documentRecord DocumentRec, *DocumentPtr, **DocumentHdl ;
-
- //---------------------------------------------------------------------------------------
-
- OSErr MyQD3DInitialize( void ) ;
- OSErr MyQD3DExit() ;
-
- TQ3ViewObject MyNewView(GWorldPtr theGWorld) ;
- TQ3DrawContextObject MyNewDrawContext(GWorldPtr theGWorld) ;
- TQ3CameraObject MyNewCamera(CGrafPtr thePort) ;
- TQ3GroupObject MyNewLights(void) ;
- TQ3GroupObject MyNewModelFromFile(FSSpec *theFileSpec) ;
- TQ3Status SubmitScene( DocumentPtr theDocument ) ;
-
- TQ3Point3D AdjustCamera(
- DocumentPtr theDocument,
- short winWidth,
- short winHeight) ;
-
- Boolean MetafileFileSpecify( FSSpec *theFile ) ;
- TQ3Status MyReadModelFromFile( TQ3FileObject theFile,TQ3GroupObject myGroup) ;
-
- #endif
-